Wandering Minibosses cards

NameImageRarityTypeCostDescription
Finale of PromiseSpecialSkillXLose 3 HP. Choose 2 cards in your discard pile that cost X (+ 1) or less and play copies of them. Exhaust.

Wandering Minibosses relics

NameImageTierPoolDescriptionFlavor
Abyss PearlSpecialEach turn, the first Attack you play lowers its targets' Strength by 2 this turn. The second Attack you play inflicts 1Vulnerable. The third Attack you play gains you 5Block for each target hit.As the abyss stared back, you stabbed it.
BlackbladeSpecialWhenever you play a card, gain 1Strength this turn.A sinister blade that has tasted the blood of dragons.
Carrion FlameSpecialWhenever an enemy dies, deal damage equal to 50% of its Max HP to ALL enemies.The flame has changed, its immortality preserved.
InkheartSpecialYou can see and play the top card of your draw pile.The eye stares as you grasp its sticky surface.
Lock LocketSpecialWhen you would die, if you have Gold, lose 100Gold and heal to 1 HP.With this, you're golden.
Master Thief's PresenceSpecialAt the start of each combat, apply 3Vulnerable and 3Weak to ALL enemies. Upon pickup, gain 800Gold, for what that's worth at this point.From someone who took the Ssssserpent's lessons too much into their heart.
Scarf of the Bandit NinjaSpecialAt the start of each combat, obtain 2 random Relics for that combat only.You put it in your bag but now you can't find it.
The Other Gremlin HornSpecialThe first time you apply Weak or Vulnerable each turn, gain [E] and draw 1 card."Aaaaagghh!!" - also Ranwid